Overview
An invigorating delve into the UI of Elden Ring
Elden Ring, as many believe, is a masterpiece of a game – while also being the challenge of a lifetime for most players. While participating in a course taught by Ivy Sang, the Director of UX/UI for Diablo IV at Blizzard Entertainment, I had the opportunity to step through a small portion of user research, player profile definition, wireframe creation, and ultimately my take on an evolved version of Elden Ring interface elements.
The result was a fulfilling journey in redefining and enhancing the interface of an already-stellar presentation, into something that I believe presents even better.
My full process is explained below, or you can go straight to the full final concept here.